Simulator
||music:play sound until done||
works on the Adafruit Circuit Playground Express. It might not work in the simulator on every browser.
Play some notes of music you have placed in a string and wait the sound to finish playing.
music.playSoundUntilDone('')
Your program plays the sound and waits for the sound to finish.
The notes of your sound go into a string. The composing sounds page tells you how to make a sound string.
Also, there are built-in sounds you can use. These are part of the Sounds type. You use built-in sounds
instead of your own sound string with ||music:sounds||
like this:
music.playSoundUntilDone(music.sounds(Sounds.JumpUp))
sound
: a string containing the notes of a sound you want to play. Look at
composing sounds to find out how to make the sound string.Make a sound string that has 5 notes. Play the sound and wait until it finishes playing.
let mySound = "g5:1 f e d c";
music.playSoundUntilDone(mySound);
Play a the built-in sound called BaDing
.
music.playSoundUntilDone(music.sounds(Sounds.BaDing))
play sound, sounds, tempo, set tempo, change tempo by
music